4.1Soul slots
- 4.1.1
Each player has fifteen soul slots: the Leader's altar and fourteen more. They are laid out as a tree with the altar at its root.
- 4.1.2
Every slot shows a number, the highest rank a Soul on it may have.
- The altar and the slot straight in front of it are rank 3.
- Two rank-2 slots stand left and right of the altar, and one more in front of the central rank-3 slot.
- Rank-1 and rank-0 slots fan out towards the front; the rank-0 slots sit furthest out, at the rift, facing the opponent.
- 4.1.3
Each slot except the altar hangs from exactly one slot nearer the Leader. That slot is the one "directly above" it. The tree decides who commands whom (5.1).
- 4.1.4
- 4.1.5
- 4.1.6
Cards call a soul slot a Soul Spot. Both words mean the same place.
4.2The other places
- 4.2.1
Three realm slots beside the tree, of rank 1, 2 and 3. Each holds one Realm.
- 4.2.2
One event slot. An Event lies there while it resolves; while it is taken, no other Event can be cast (10.2.3).
- 4.2.3
The Elysium, a face-up pile. Resolved Events and Ambushes, discarded cards and the Armaments of captured Souls go there. Both Elysiums are public.
- 4.2.4
The Exile, a face-up pile for exiled cards. Nothing comes back from the Exile. Both Exiles are public.
- 4.2.5
The deck, face down, and the hand. There is no limit to the number of cards in a hand.
