
Codex
Every rule of EvN, written out in full: how a duel runs, how every effect resolves, and what happens at the edges.
Rules for game version 0.4.0updated 1 November 2026
Rules
18 chapters, 301 numbered rules. Every rule has its own number and address, such as 9.5.7.
- 1FundamentalsWhat a duel is, who controls what, which cards count as active, and the rules that sit above all others.
- 2CardsCard types, ranks, attributes, the stat line, Leaders, and how to read a card's text.
- 3DecksDeck size, copies and Leaders: what makes a deck legal.
- 4The fieldSoul slots as a tree under the Leader, realm slots, the event slot, the Elysium, the Exile, deck and hand.
- 5Chain of commandSuperiors and Underlings, the lines from the Front Line backwards, and where a Soul may be recruited.
- 6Setting upChoosing Leaders, Player A and B, the opening hands, the mulligan and the setup recruiting rounds.
- 7Turn structureThe three phases of a turn, what you may do in each, and the limits that apply.
- 8Escalation SpiralHow each player wakes their slots over their first four turns, and what proactive slots allow.
- 9CombatWho may attack whom, Taunt, how damage is worked out, and every step of a battle in order.
- 10Card types in detailRecruiting Souls, casting Events, equipping Armaments, setting and springing Ambushes, invoking Realms.
- 11EffectsThe four kinds of effect, their parts, when conditions and targets are checked, costs, limits, and when an effect fizzles.
- 12Fast effects, priority and the CascadeWhen Fast effects may be used, who holds priority, how a Cascade is built and resolved, and how triggers are ordered.
- 13Continuous effectsStatic effects and auras, granted effects, how long effects last, stacking, negation and Unyielding.
- 14Damage, healing and captureRounding, lasting damage, healing, paying HP, when Souls are captured and Realms shatter.
- 15Moving cardsRetract, Teleport and Exile, the Leader who never moves, cards that leave the field, and moving cards between deck and hand.
- 16Winning and losingA captured Leader, being Decked Out, and surrendering.
- 17Online playThe time limit, what happens when time runs out or a connection breaks, and server updates.
- 18MiscellaneousEndless loops and counting.
Glossary
92 terms from A to Z, each with its rules, its interactions and its edge cases.
Card rulings
How each of the 77 cards works in detail, and how it meets the others.
Reading the Codex
- The game enforces every rule here. Where an older printed rulebook differs, the game is right.
- Terms, rule numbers and card names are links. Rest on one to read it without leaving the page.
- Example shows a rule at work. Note settles an edge case.
- New to EvN? How to play covers your first duel in a few minutes.
