Escalation Spiral

How each player wakes their slots over their first four turns, and what proactive slots allow.

CodexChapter 8 of 18Rules for game version 0.4.0

8.1What the spiral limits

the riftLeaderaltar · 3L2rank 2C3rank 3R2rank 2L1rank 1L0rank 0C2rank 2Cm1rank 1Cr1rank 1R0rank 0R1rank 1L1·0rank 0C2·0rank 0Cr1·0rank 0R1·0rank 0
One way to wake the slots: L1·0 (rank 0) in turn 1, Cm1 (rank 1) in turn 2, C2 (rank 2) in turn 3 and C3 (rank 3) in turn 4.
  1. 8.1.1

    During each player's first four turns, only Souls on proactive slots may:

    1. attack;
    2. cast Events (the Caster's slot must be proactive);
    3. set Ambushes;
    4. be equipped with Armaments;
    5. use Activated Effects.
  2. 8.1.2

    Not limited by the spiral: recruiting, invoking Realms, springing Ambushes, the effects of Realms, and every effect that is not activated (Static, Instant and Timing Effects, so Reinforcement works on any slot).

  3. 8.1.3

    Each player counts their own turns. Player B's turn 1 and Player A's first turn (turn 2 of the duel) are each that player's first turn.

8.2Waking slots

  1. 8.2.1

    At the start of each of their first four turns, the turn player chooses one of their own slots of a given rank. It becomes proactive at once:

    1. first turn: a rank-0 slot;
    2. second turn: a rank-1 slot;
    3. third turn: a rank-2 slot;
    4. fourth turn: a rank-3 slot (the central rank-3 slot or the altar).
  2. 8.2.2

    At the start of the next turn, every slot of the rank chosen last turn becomes proactive too.

  3. 8.2.3

    The chosen slot may be empty. What becomes proactive is the slot, not a Soul: it stays proactive whoever stands on it.

  4. 8.2.4

    Once a player has chosen their rank-3 slot, the spiral ends for them: from then on every slot of theirs is proactive.

  5. 8.2.5

    So, turn by turn:

    1. first turn: the one chosen rank-0 slot;
    2. second turn: every rank-0 slot and the chosen rank-1 slot;
    3. third turn: every rank-0 and rank-1 slot and the chosen rank-2 slot;
    4. fourth turn and later: every slot.

8.3Consequences

  1. 8.3.1

    A Leader's Activated Effect can be used once its altar is proactive: from its controller's fourth turn on, at the earliest.

  2. 8.3.2

    Souls recruited before the first turn may attack in their controller's first turn only from the slot woken in that turn (6.5.2).

  3. 8.3.3

    An Ambush at a slot that is not proactive can still be sprung; only setting it needs a proactive slot.

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