The world

Between Light and Dark lies the Eternal Veil. In one place it has torn, and there the two sides meet.

EvN is Light against Dark. Neither is the hero of the story. Each side fights for its own idea of the world, and both meet at the same broken ground.

The Ethereal

Radiant, airy, heavenly.

The Ethereal build in gold, ivory, mother-of-pearl, clear glass and white marble: sacred gothic of pointed arches, rays and feathers. Their light is warm and comes from behind, the light of morning. Where they hold the field, the stone is dark marble with gold in its seams.

Ethereal cards

The Nefarious

Wicked, cunning, menacing.

The Nefarious build in obsidian and blackened iron, with thorns, mist and folds of veil: a jagged gothic of spear points and briars. Their light is cold and rises from below, a violet glow at night. Where they hold the field, the rock is black and its cracks glow violet.

Nefarious cards

The Fracture

Duels are not fought at a table but on a battlefield. The first of them is the Fracture: a plateau of ancient ruins on the tear in the Eternal Veil. The rift runs between the two players. Their troops face each other at its edge, each Leader enthroned on an altar at the back.

Each half of the field takes on the light of its own Leader. Before the Leaders are revealed, both lie in a colourless twilight.

How the field works

The Leaders

Every deck is led by one of them. Capture the other side's and the duel is won.