
5
Null Cathedral
Players cannot restore HP to Souls here.
Prayer enters. Nothing leaves.
0712
DomainDark
Null Cathedral
- Cost
- 5
- ATK
- 0
- DEF
- 7
- HP
- 12
Rules
Players cannot restore HP to Souls here.
Prayer enters. Nothing leaves.

Players cannot restore HP to Souls here.
Prayer enters. Nothing leaves.
Players cannot restore HP to Souls here.
Prayer enters. Nothing leaves.

Whenever a player discards a card, they may deal 1 damage to a Soul.
Every bargain costs a pulse.

At the end of each turn, deal 1 damage to each exhausted Soul here.
Armor sinks first. Hope follows.

Dark Souls attacking here have +1 ATK.
The floor is lower than fear.

Once each turn, when you play an Equipment, draw a card.
The shelves glow with victories not yet won.

When a Soul attacks here, reveal the top card of your deck. If it is Light, draw it.
Nothing crosses the horizon unseen.

The first Event you play each turn costs 1 less.
A door of light is still a weapon.