
3
Prism Gate
The first Event you play each turn costs 1 less.
A door of light is still a weapon.
049
DomainLight
Prism Gate
- Cost
- 3
- ATK
- 0
- DEF
- 4
- HP
- 9
Rules
The first Event you play each turn costs 1 less.
A door of light is still a weapon.

The first Event you play each turn costs 1 less.
A door of light is still a weapon.
The first Event you play each turn costs 1 less.
A door of light is still a weapon.

Whenever a player discards a card, they may deal 1 damage to a Soul.
Every bargain costs a pulse.

Players cannot restore HP to Souls here.
Prayer enters. Nothing leaves.

At the end of each turn, deal 1 damage to each exhausted Soul here.
Armor sinks first. Hope follows.

Dark Souls attacking here have +1 ATK.
The floor is lower than fear.

Once each turn, when you play an Equipment, draw a card.
The shelves glow with victories not yet won.

When a Soul attacks here, reveal the top card of your deck. If it is Light, draw it.
Nothing crosses the horizon unseen.