
Play when an enemy Soul attacks. That Soul deals no damage this turn.
The blade was always there.
Veilstrike
- Cost
- 2
Rules
Play when an enemy Soul attacks. That Soul deals no damage this turn.
The blade was always there.

Play when an enemy Soul attacks. That Soul deals no damage this turn.
The blade was always there.
Play when an enemy Soul attacks. That Soul deals no damage this turn.
The blade was always there.

Play when a Dark Soul falls. Destroy the Soul that damaged it if that Soul has 4 HP or less.
Some hooks stay in after death.

Cancel an Event unless its controller discards a card.
The answer is an empty hand.

Play when an enemy Soul readies. Exhaust it and deal 1 damage to it.
The grave pulls hardest on those who rise.

Play when a Dark Soul attacks. It has +2 ATK this combat.
No moon. No witness.

Play when a Light Soul would fall. It survives with 1 HP, then ready it.
The last signal is the hardest to silence.

Play after a Light Soul takes damage. Deal that much damage to the attacker, up to 4.
Dawn remembers every insult.