
Guard. The first time this would take damage each turn, prevent 1 of it.
The court doors open only for the worthy.
Gleamcourt Sentinel
- Cost
- 3
- ATK
- 2
- DEF
- 5
- HP
- 5
Rules
Guard. The first time this would take damage each turn, prevent 1 of it.
The court doors open only for the worthy.